Castle Ravenloft Guide Vol. 1: Introduction and the Sister of Strahd Fight

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Nov 072018
 

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Castle Ravenloft Guide Vol. 1: Introduction and the Sister of Strahd Fight

Neverwinter Ravenloft brought the new endgame dungeon Castle Ravenloft (CR). If you are familiar with most group content in Neverwinter, you will find this dungeon stands out as somewhat unique in terms of design. It features a very heavy focus on mechanics and a limited one on actually dealing damage to opponents. This guide aims to explain these mechanics, in order to hopefully make this dungeon more accessible to players. It was written and authored by Janne Moonmist, Lightbringer, and Sharpedge. The second part of the guide can be found here.

More Challenge, More Resistance Ignored

With CR, the amount of Resistance Ignored you will need has been increased from 85% in previous content to 100% here. This is only for enemies considered bosses, but I do not see a reason to have loadouts with varying Resistance Ignored for each enemy type. Enemies’ Resistance Ignored has not changed however and they still only have 15%. All three bosses have roughly 1.2 billion Hit Points, making them quite resilient. With the exception of the last boss, the fights will take a little longer than most groups are used to.

Damage mitigation plays a major role, especially at the final boss. I strongly recommend taking a party featuring both a Guardian Fighter and a Devotion Paladin, purely for additional layers of mitigation. However if the Guardian Fighter does not deal any damage, you would probably be better off with another DPS. Here is a list of exceptionally useful damage mitigation tools for this dungeon, for reducing the difficulty of some mechanics:

  • Anointed Army – DC, Anointed Champion
  • Divine Armour – DC, Either Paragon
  • Divine Protector – OP, Protection
  • Knight’s Valor – GF
  • Lion Combat Power – Mount
  • Shield of Faith – OP
  • Wheel of Elements Artifact: Earth

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Castle Ravenloft Guide Vol 2: Arcolith & Strahd Von Zarovich

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Nov 072018
 

@Copyright ! Neverwinter unblogged – Sharpedge

 

Castle Ravenloft Guide Vol 2: Arcolith & Strahd Von Zarovich

Neverwinter Ravenloft brought the new endgame dungeon Castle Ravenloft (CR). If you are familiar with most group content in Neverwinter, you will find this dungeon stands out as somewhat unique in terms of design. It features a very heavy focus on mechanics and a limited one on actually dealing damage to opponents. This guide aims to explain these mechanics, in order to hopefully make this dungeon more accessible to players. It was written and authored by Janne Moonmist, Lightbringer, and Sharpedge. The first part of the guide can be found here.

The Arcolith

Whilst I could list all the individual attacks of this boss like I did for the other bosses, it is not actually necessary to know most of them in order to beat this boss. This boss is mainly intended to be a skill check for the tank and ends up being a case of just sit and burn for the DPS. The DPS in this fight should stand behind him, but not completely at his rear and rather about 20 degrees off. This is because some of his attacks hit directly at his back. A good place to stand is here:

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Neverwinter – Castle Never guide

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Sep 112016
 
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In this multi-part series we are going to talk about mastering the newest dungeon addition: Castle Never. Although it is being stomped by well-geared teams, it can present a challenge to everyone else and there is stuff to pay attention to, especially if you are not running with an almighty Paladin. In this first post we’ll be dealing with the trash mobs in between bosses.

The devs made a concerted effort to deny the type of speed running that was so popular during the 60s era and caused many problems. Given a certain group power, players would just rush through an intersection and kill all the mobs at the end (big pulls). Or simply run to the next campfire, where they could die, respawn and entirely skip big chunks of dungeons.

Castle Never is now designed in a way that you can only advance to the next room if you’ve completed the mini tasks in the current one. That’s why players jokingly describe CN as a sequence of Heroic Encounters, which is not really wrong but also not quite right. None of the mini-encounters is particularly challenging, but at least not mindlessly slaying one mob after another adds to the variety and keeps players engaged.

Player Fighting Inside Rift
Player fighting inside rift

Entering the queue you’ll meet the first mob outside the Castle followed by a cutscene. Glabrezus hit really hard and will one-shot any DPS class or a DC. Make sure if you are in melee range to dodge all their attacks but otherwise try to stay out of their range. Inside the castle you instantly have to gather and fight Cthylarr‘s minions on a bridge. The only tough part of the fight is dodging the AoEs that the boss throws at the group, which can be a line or a fireball AoE.

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