Castle Ravenloft Guide Vol. 1: Introduction and the Sister of Strahd Fight

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Nov 072018
 

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Castle Ravenloft Guide Vol. 1: Introduction and the Sister of Strahd Fight

Neverwinter Ravenloft brought the new endgame dungeon Castle Ravenloft (CR). If you are familiar with most group content in Neverwinter, you will find this dungeon stands out as somewhat unique in terms of design. It features a very heavy focus on mechanics and a limited one on actually dealing damage to opponents. This guide aims to explain these mechanics, in order to hopefully make this dungeon more accessible to players. It was written and authored by Janne Moonmist, Lightbringer, and Sharpedge. The second part of the guide can be found here.

More Challenge, More Resistance Ignored

With CR, the amount of Resistance Ignored you will need has been increased from 85% in previous content to 100% here. This is only for enemies considered bosses, but I do not see a reason to have loadouts with varying Resistance Ignored for each enemy type. Enemies’ Resistance Ignored has not changed however and they still only have 15%. All three bosses have roughly 1.2 billion Hit Points, making them quite resilient. With the exception of the last boss, the fights will take a little longer than most groups are used to.

Damage mitigation plays a major role, especially at the final boss. I strongly recommend taking a party featuring both a Guardian Fighter and a Devotion Paladin, purely for additional layers of mitigation. However if the Guardian Fighter does not deal any damage, you would probably be better off with another DPS. Here is a list of exceptionally useful damage mitigation tools for this dungeon, for reducing the difficulty of some mechanics:

  • Anointed Army – DC, Anointed Champion
  • Divine Armour – DC, Either Paragon
  • Divine Protector – OP, Protection
  • Knight’s Valor – GF
  • Lion Combat Power – Mount
  • Shield of Faith – OP
  • Wheel of Elements Artifact: Earth

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Castle Ravenloft Guide Vol 2: Arcolith & Strahd Von Zarovich

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Nov 072018
 

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Castle Ravenloft Guide Vol 2: Arcolith & Strahd Von Zarovich

Neverwinter Ravenloft brought the new endgame dungeon Castle Ravenloft (CR). If you are familiar with most group content in Neverwinter, you will find this dungeon stands out as somewhat unique in terms of design. It features a very heavy focus on mechanics and a limited one on actually dealing damage to opponents. This guide aims to explain these mechanics, in order to hopefully make this dungeon more accessible to players. It was written and authored by Janne Moonmist, Lightbringer, and Sharpedge. The first part of the guide can be found here.

The Arcolith

Whilst I could list all the individual attacks of this boss like I did for the other bosses, it is not actually necessary to know most of them in order to beat this boss. This boss is mainly intended to be a skill check for the tank and ends up being a case of just sit and burn for the DPS. The DPS in this fight should stand behind him, but not completely at his rear and rather about 20 degrees off. This is because some of his attacks hit directly at his back. A good place to stand is here:

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Neverwinter Ravenloft Preview: Hunts of Barovia – Uncesored

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Sep 252018
 

Neverwinter Ravenloft Preview: Hunts of Barovia

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As part of our extensive preview of Neverwinter’s Module 14: Ravenloft, I’m going over the new Hunts of Barovia in this article. Yes guys, the Hunts feature is back! But before you close the page because you’ve seen enough of the system’s RNG craziness in Mods 12 and 13, just know that Hunts in Ravenloft received some substantial changes that, depending what you didn’t like, might make it a little bit more appealing to you. First things first though. This article builds on what we already know about Hunts in earlier mods. If you’re a new player, you want to look up our previews for Tombs of Annihilation and Lost City of Omu. Otherwise some stuff might be hard to understand.

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Neverwinter – Mysterious Merchant

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Sep 252017
 

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Mysterious Merchant

  

The mysterious merchant brings an ever-changing selection of wares from far and wide.

The Mysterious Merchant is a Temporary Stronghold structure that sells various random Decorations and Equipment . It has only one rank, and lasts 1 week.

Mysterious Merchant can be built at any of the four Millabout Marketplace plots outside the Northwest entrance to the Stronghold

Cost
Astral Diamond Chests
Astral
Diamonds
Gold
Gold
Gems
Gems
600 400 80,000

 

Goods

The goods sold at the Mysterious Merchant are random and change every time it is built. [Scenes of the Sword Coast] is for sale every time along with 1 random portrait, 1 random banner, and 2 random pieces of equipment. Possible items for sale include:

Item Cost
[Scenes of the Sword Coast] 1,500Guild Marks
[Portait of a Noble] 3,500Guild Marks
[Portait of a Scholar] 3,500Guild Marks
[Portait of a Tiefling] 5,500Guild Marks
[Portait of a Necromancer] 2,500Guild Marks
[Portait of a Merchant] 2,500Guild Marks
[Protector’s Swallowtail] 3,500Guild Marks
[Royal Lion’s Swallowtail] 3,500Guild Marks
[Protector’s Standard] 1,500Guild Marks
[Brother Ein’s Armlets] 20,000Guild Marks
[Brutal Raider’s Shirt] 20,000Guild Marks
[Cannibal Lebuth’s Headpiece] 20,000Guild Marks
[Duelist’s Riposte Cap] 20,000Guild Marks
[Executioner’s Black Attire] 30,000Guild Marks
[Guise of the Wolf Clan] 20,000Guild Marks
[Gladiator’s Feted Greaves] 20,000Guild Marks
[Happy’s Walking Boots] 20,000Guild Marks
[Jerkin of Lord Roy] 30,000Guild Marks
[Sandy Assault Pants] 20,000Guild Marks
[The Last Warden’s Breeches] 20,000Guild Marks
[The Magic Lord’s Surcoat] 30,000Guild Marks
[Weathered Hydra Boots] 20,000Guild Marks
[Wisley’s Dreaded Dueling Wristguards] 20,000Guild Marks

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Neverwinter – New refinement system upcoming

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Sep 012017
 

@Copyright : Arc Games – Neverwinter

 

Feedback Thread: Refining Refinement

noworries#8859 noworries Posts: 70Member Cryptic Developer

Alright everybody, we have a big topic for you all today as we have put a lot of work into the refinement system for the upcoming update. There is a lot to cover here so I will try to organize it and put it in the best order I can. We will have additional threads to help focus parts of the discussion as one thread could easily get overwhelmed with all of the feedback.

Here we go!

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Neverwinter – Great Protector Set/Stat

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Aug 232017
 

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Great Protector Set/Stat

 Note: this Great Protector Set is composed of :
 
Cragmire Artifact => one of 3 Artifacts – Lanterne of Revelation, Waters of Elah’zad, Aurora’s Whole Realms Catalogue (obtain with Quest : Artifact Facts or in AH)
 
Greater Waist Artifact => one of Artifact belts specified here in after – Greater Twined Rope of Dexterity, … and so on (lockbox or in AH)
 
Cloack of the Protector => for the main Cloack of the set (lockbox or in AH)
 
With 3 pieces you obtain set statistics.

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Neverwinter – Class

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Aug 192017
 

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Class

A character class is a primary definition of what can the player character do in the Neverwinter. It originates from an origin source and defines what roles in combat will the character play. It also specifies the skills of the Player Character.

Classes rely on various power sources: Arcane (magic), Divine (power from a deity), Martial (one’s own physical prowess) or Primal (power from nature spirits).

Every class has a defined primary role, and some have a secondary role: depending on class, a player character may have one of the four roles as its Primary role – though it will not stop the Player Character to chose a secondary or tertiary role.

Roles

Defender
Defenders take a lot of damage, mark targets and protect the rest of the party. If enemies they target try to attack another member of the party the defender will attack to stun, damage or taunt enemies to protect their companions.
Leader
Leaders are healers, buffers and debuffers. Their powers support the party’s success either by healing damage taken, preventing damage from being taken or increasing the damage enemies take.
Controller
Controllers influence fights by controlling either the field of battle or targets directly. Their role is to ensure threats are minimized or handled efficiently.
Striker
Strikers specialize in mobility and damage output. These combatants focus on disposing threats as quickly as possible by doing as much damage as they can, as quickly as they can, without enemies retaliating.

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Neverwinter – Hunt of Chult – Collections

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Aug 182017
 

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Hunts of Chult

The fiercest creatures of the jungle are a constant threat and danger to those that wander Chult. Those that are brave enough to risk it all by facing them may, however, may find themselves in equipment of execptional rarity and value.

A variety of strong pieces of equipment released in Module 12: Tomb of Annihilation. Each item is wholly unique, each featuring its own special enhancement.

Thie equipment may be obtained from hunting rare marks, each mark has a chance to drop specific equipment unique to that creature. For details on hunting, travel to Hunter’s Square in Port Nyanzaru.

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Neverwinter – Tomb of Annihilation Hunting Guide: Star Hunts

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Aug 182017
 

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Requirements and Progression Pyramid

You need two requirements to do Star Hunts. First of all the corresponding tasks must be unlocked in the campaign (the left tree). After doing that you can to buy lures in the Hunter’s Square in Port Nyanzaru. One Tyrannosaurus Rex Fang and one of the other Trophies can be combined to buy a lure for a 1-Star Hunt. This also explains why Fangs are the bottleneck of the whole feature. It’s the hardest Trophy to get, yet is needed for every single lure.

The six 1-Star Hunts have a chance to drop new Trophies, which can be combined to trade for lure of 2-Star Hunts. All three trophies of the 2-Star Hunts then land players the lure for the King of Spines, the boss mob of the feature. Don’t mix it up with the Heroic Encounters by the way, both are not the same.

Other than rare mobs, the Star Hunts are not directly found in Soshenstar River. You need to place the lure in specific locations, which triggers the fight. The map below shows the location for all ten Star Hunts. It might not be final and will be updated as I progress with Hunting.

 

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