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InsaneS – guild charter and rules

 Guild, Neverwinter  Comments Off on InsaneS – guild charter and rules
Nov 112018
 

Our Vision

We want a guild where people are helpful, friendly and funny, and take full advantage of playing together to achieve their individual goals and those of the guild.

 

Our Mission

We want to create a fun environment by attracting people to the guild. We help each other in achieving our personal goals in the game. We welcome people who share our values. To do this, we have an active policy for new members. Our policy of ranking also seeks to encourage cooperation and a shared value system.

 

Our Devises

READ

LISTEN

DISCUSS

OBSERVE

THINK

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Enyo’s Guide to the PvE Rogue (Mod15) – Executioner / Saboteur

 Class build, Trickster Rogue - TR  Comments Off on Enyo’s Guide to the PvE Rogue (Mod15) – Executioner / Saboteur
Nov 102018
 

@Copyright : Enyo

Enyo’s Guide to the PvE Rogue (Module 15 Update)

Introduction

Welcome all to my ever-in-depth guide to the Trickster Rogue! The main purpose of this guide is to break down the core mechanics of the class, along with what’s considered the “best” options as far as damage goes and why, but still allowing players to tweak the build to their liking while still understanding the mechanics of whichever custom build they create.

The guide is also newbie friendly, along with veteran friendly. The guide is not flooded with details, as some players prefer to just read and copy. The guide is not without details though – nearly everything listed is accompanied by a tooltip, for those looking for every detail and answer! This allows the guide to be organized and easy to navigate, while still giving the viewer whichever style they prefer.

If you have suggestions, or see something either in the formatting or way I worded / pieced things together, that you either really liked or really disliked, leave a comment. I’m constantly trying to improve and better this guide, so all feedback – both positive and negative, is always highly appreciated. Note – that’s not an excuse to be rude. Be respectful!

If you have any questions, feel free to find me in-game – I love meeting new people, helping folks out, and sometimes I learn something new myself! I’m on PC, usually online between 8 PM – 12 AM, EST, everyday of the week except Thursday! You can also find me on the MmoMinds Discord under the “TR Sensei” role!

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Castle Ravenloft Guide Vol. 1: Introduction and the Sister of Strahd Fight

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Nov 072018
 

@Copyright : Neverwinter Unblogged – Sharpedge

 

Castle Ravenloft Guide Vol. 1: Introduction and the Sister of Strahd Fight

Neverwinter Ravenloft brought the new endgame dungeon Castle Ravenloft (CR). If you are familiar with most group content in Neverwinter, you will find this dungeon stands out as somewhat unique in terms of design. It features a very heavy focus on mechanics and a limited one on actually dealing damage to opponents. This guide aims to explain these mechanics, in order to hopefully make this dungeon more accessible to players. It was written and authored by Janne Moonmist, Lightbringer, and Sharpedge. The second part of the guide can be found here.

More Challenge, More Resistance Ignored

With CR, the amount of Resistance Ignored you will need has been increased from 85% in previous content to 100% here. This is only for enemies considered bosses, but I do not see a reason to have loadouts with varying Resistance Ignored for each enemy type. Enemies’ Resistance Ignored has not changed however and they still only have 15%. All three bosses have roughly 1.2 billion Hit Points, making them quite resilient. With the exception of the last boss, the fights will take a little longer than most groups are used to.

Damage mitigation plays a major role, especially at the final boss. I strongly recommend taking a party featuring both a Guardian Fighter and a Devotion Paladin, purely for additional layers of mitigation. However if the Guardian Fighter does not deal any damage, you would probably be better off with another DPS. Here is a list of exceptionally useful damage mitigation tools for this dungeon, for reducing the difficulty of some mechanics:

  • Anointed Army – DC, Anointed Champion
  • Divine Armour – DC, Either Paragon
  • Divine Protector – OP, Protection
  • Knight’s Valor – GF
  • Lion Combat Power – Mount
  • Shield of Faith – OP
  • Wheel of Elements Artifact: Earth

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Castle Ravenloft Guide Vol 2: Arcolith & Strahd Von Zarovich

 Neverwinter, Tips  Comments Off on Castle Ravenloft Guide Vol 2: Arcolith & Strahd Von Zarovich
Nov 072018
 

@Copyright ! Neverwinter unblogged – Sharpedge

 

Castle Ravenloft Guide Vol 2: Arcolith & Strahd Von Zarovich

Neverwinter Ravenloft brought the new endgame dungeon Castle Ravenloft (CR). If you are familiar with most group content in Neverwinter, you will find this dungeon stands out as somewhat unique in terms of design. It features a very heavy focus on mechanics and a limited one on actually dealing damage to opponents. This guide aims to explain these mechanics, in order to hopefully make this dungeon more accessible to players. It was written and authored by Janne Moonmist, Lightbringer, and Sharpedge. The first part of the guide can be found here.

The Arcolith

Whilst I could list all the individual attacks of this boss like I did for the other bosses, it is not actually necessary to know most of them in order to beat this boss. This boss is mainly intended to be a skill check for the tank and ends up being a case of just sit and burn for the DPS. The DPS in this fight should stand behind him, but not completely at his rear and rather about 20 degrees off. This is because some of his attacks hit directly at his back. A good place to stand is here:

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Scourge Warlock mod14 – Fury and Temptation

 Class build, Neverwinter, Scourge Warlock - SW  Comments Off on Scourge Warlock mod14 – Fury and Temptation
Sep 262018
 

 

 

 

 

Scourge Warlock mod14 – Fury and Temptation

@Copyright Charisma’ Warlock Compedium

This is article of Charisma little modified and condensed. Some personnal choices. For the original post please consult the link in @Copyright.

Race:

Your race choice is very important in Neverwinter.  Every race can play any class, but some races do certain classes much better than others!

Tieflings are the best choice right now.  The extra % damage buff when targets are below 50% synergies well with the rest of our kit and the ability scores line up perfectly.

Dragonborns are also a solid option because of their additional 3% power and critical strike.  This works really well for obvious reasons as a dps.

Humans aren’t bad still, and a better option than many if you can’t stand tails or scales.  The extra feats are a good bonus and the reduced damage helps keep us alive to siphon more souls!

Ability Scores:

When leveling, put all of your new score points into Constitution and Charisma.

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Neverwinter Ravenloft Preview: Hunts of Barovia – Uncesored

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Sep 252018
 

Neverwinter Ravenloft Preview: Hunts of Barovia

@Copyright Uncesored

As part of our extensive preview of Neverwinter’s Module 14: Ravenloft, I’m going over the new Hunts of Barovia in this article. Yes guys, the Hunts feature is back! But before you close the page because you’ve seen enough of the system’s RNG craziness in Mods 12 and 13, just know that Hunts in Ravenloft received some substantial changes that, depending what you didn’t like, might make it a little bit more appealing to you. First things first though. This article builds on what we already know about Hunts in earlier mods. If you’re a new player, you want to look up our previews for Tombs of Annihilation and Lost City of Omu. Otherwise some stuff might be hard to understand.

More on Ravenloft!
Want all the latest on the new Ravenloft update? Click here for the full coverage!

InsaneS – stronghold – initial building infrastructure proposal

 Guild, Neverwinter  Comments Off on InsaneS – stronghold – initial building infrastructure proposal
Sep 012018
 

For our Guild Boons Structure in 2016:

1. WIKI information

http://neverwinter.gamepedia.com/Boon#Stronghold

Stronghold

Stronghold boons work differently than other boons. Stronghold Boons are separated into 4 categories: Offense, Defense, Utility, and PvP, and you may only have one boon from each category active a time.

To be able to activate Stronghold boons, Boon Structures must be built. Higher ranks of the corresponding structures give larger benefits from the boons. Any member of the Stronghold’s guild may activate any boon that has been unlocked.

 

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Grilka’s Scourge Warlock Mod 14 Build

 Class build, Neverwinter, Scourge Warlock - SW  Comments Off on Grilka’s Scourge Warlock Mod 14 Build
Aug 262018
 

 

 

 

 

 

 

 

@Copyright:  https://www.overclockersclub.com/guides/grilka_sw/

Grilka’s Scourge Warlock Mod 14 Build

Scourge Warlock Guide

The Scourge Warlock was the first character I made on Neverwinter, and it’s by far my favorite class. I recommend Tiefling as your race, but Human is a viable alternative.

Gear

My build is focused on High Crit, at least 80% armor pen when procced, and Lifesteal. My Weapon Enchantment is the Dread, and my Armor Enchantment is Soulforged. The Feytouched is another great choice for your weapon. My Primary Artifact switches between the Lantern of Revelation and the Soulsight Crystal.

Neverwinter – Mysterious Merchant

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Sep 252017
 

@Copyright : Neverwinter gamepedia

Mysterious Merchant

  

The mysterious merchant brings an ever-changing selection of wares from far and wide.

The Mysterious Merchant is a Temporary Stronghold structure that sells various random Decorations and Equipment . It has only one rank, and lasts 1 week.

Mysterious Merchant can be built at any of the four Millabout Marketplace plots outside the Northwest entrance to the Stronghold

Cost
Astral Diamond Chests
Astral
Diamonds
Gold
Gold
Gems
Gems
600 400 80,000

 

Goods

The goods sold at the Mysterious Merchant are random and change every time it is built. [Scenes of the Sword Coast] is for sale every time along with 1 random portrait, 1 random banner, and 2 random pieces of equipment. Possible items for sale include:

Item Cost
[Scenes of the Sword Coast] 1,500Guild Marks
[Portait of a Noble] 3,500Guild Marks
[Portait of a Scholar] 3,500Guild Marks
[Portait of a Tiefling] 5,500Guild Marks
[Portait of a Necromancer] 2,500Guild Marks
[Portait of a Merchant] 2,500Guild Marks
[Protector’s Swallowtail] 3,500Guild Marks
[Royal Lion’s Swallowtail] 3,500Guild Marks
[Protector’s Standard] 1,500Guild Marks
[Brother Ein’s Armlets] 20,000Guild Marks
[Brutal Raider’s Shirt] 20,000Guild Marks
[Cannibal Lebuth’s Headpiece] 20,000Guild Marks
[Duelist’s Riposte Cap] 20,000Guild Marks
[Executioner’s Black Attire] 30,000Guild Marks
[Guise of the Wolf Clan] 20,000Guild Marks
[Gladiator’s Feted Greaves] 20,000Guild Marks
[Happy’s Walking Boots] 20,000Guild Marks
[Jerkin of Lord Roy] 30,000Guild Marks
[Sandy Assault Pants] 20,000Guild Marks
[The Last Warden’s Breeches] 20,000Guild Marks
[The Magic Lord’s Surcoat] 30,000Guild Marks
[Weathered Hydra Boots] 20,000Guild Marks
[Wisley’s Dreaded Dueling Wristguards] 20,000Guild Marks

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Neverwinter – New refinement system upcoming

 Neverwinter, Tips  Comments Off on Neverwinter – New refinement system upcoming
Sep 012017
 

@Copyright : Arc Games – Neverwinter

 

Feedback Thread: Refining Refinement

noworries#8859 noworries Posts: 70Member Cryptic Developer

Alright everybody, we have a big topic for you all today as we have put a lot of work into the refinement system for the upcoming update. There is a lot to cover here so I will try to organize it and put it in the best order I can. We will have additional threads to help focus parts of the discussion as one thread could easily get overwhelmed with all of the feedback.

Here we go!

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