Sep 012018
 
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For our Guild Boons Structure in 2016:

1. WIKI information

http://neverwinter.gamepedia.com/Boon#Stronghold

Stronghold

Stronghold boons work differently than other boons. Stronghold Boons are separated into 4 categories: Offense, Defense, Utility, and PvP, and you may only have one boon from each category active a time.

To be able to activate Stronghold boons, Boon Structures must be built. Higher ranks of the corresponding structures give larger benefits from the boons. Any member of the Stronghold’s guild may activate any boon that has been unlocked.

 

Offense Boons

Power Bonus Increases Power by 1000/2000/3000/4000/5000/6000/7000/8000. Lessened effects at levels less than 70.
Group Stat Bonus For every player in your group that has this buff it will increase a stat by 400/800/1200/1600/2000/2400. 1 – Deflect, 2 – Recovery, 3 – Critical Strike, 4 – Armor Penetration, 5 – Power.
Critical Severity Bonus Increases Critical Severity by 2.5%/5%/7.5%/10%/12.5%/15%.
Enhance Overload: Companion Ward and Slayer Increases the damage bonus of a Companion Slayer Enchantment, and damage reduction bonus of a Companion Ward Enchantment by 2%/4%/6%/8%/10%/12%/14%/16%/18%/20%.
Armor Penetration Bonus Increases Armor Penetration by 1000/2000/3000/4000/5000/6000/7000/8000. Lessened effects at levels less than 70.
Enhance Overload: Slayer Increases the damage bonus of a PvE Slayer Enchantment by 2%/4%/6%/8%/10%/12%/14%/16%/18%/20%.
Enhance Overload: Ward Increases the damage reduction bonus of a PvE Ward Enchantment by 2%/4%/6%/8%/10%/12%.

Defense Boons

Incoming Healing Bonus Increases Incoming Healing by 5%/7%/9%/11%/13%/15%.
Control Resist Bonus Increases Control Resist by 2%/4%/6%/8%/10%/12%/14%/16%.
Critical Hit Resistance Bonus Increases damage resistance to Critical Hits by 2%/4%/6%/8%/10%/12%/14%/16%.
Defense Bonus Increases Defense by 800/1600/2400/3200/4000/4800/5600/6400/7200/8000. Lessened effects at levels less than 70.
Lifesteal Bonus Increases Lifesteal by 800/1600/2400/3200/4000/4800/5600/6400/7200/8000. Lessened effects at levels less than 70.
AoE Resistance Bonus Increases damage resistance from Area of Effect attacks by 2.5%/5%/7.5%/10%/12.5%/15%.
Hit Points Bonus Increases Hit Points by 3,200/6,400/9,600/12,800/16,000/19,200/22,400/25,600/28,800/32,000. Lessened effects at levels less than 70.

Utility Boons

Experience Points Bonus Rewards 3%/6%/9%/12%/15%/18%/21%/24%/27%/30% bonus XP.
Treasure Hunter Rewards 3%/6%/9%/12%/15%/18%/21%/24%/27%/30% bonus Gold. Rank 6 and up: Doubles the amount of resources earned from explorer’s charts.
Mount Speed Bonus Increases Mount Speed by 3%/7%/10%/14%/17%/20%.
Group Heal Potion Bonus Causes healing potions to heal your group members at 25%/25%/45%/55%/65%/75% effectiveness.
Revive Sickness The time Revive Sickness lasts is reduced to 4:30/4:00/3:30/3:00/2:30/2:00/1:30/1:00
Glory Bonus Rewards 9%/12%/15%/18%/21%/24%/27%/30% bonus Glory.
Healing Potion Bonus Increases healing from Healing Potions by 6%/12%/18%/24%/30%/36%/42%/48%.

PvP Boons

Enhance Overload: PvP Ward Increases the damage reduction bonus of a PvP Ward Enchantment by 2%/4%/6%/8%/10%/12%.
Enhance Overload: Stamina Drain Ward Decreases the Stamina drained by any Mark of Stamina Drain by 5%/10%/15%/20%/25%/30%/35%/40% of your maximum Stamina.
Enhance Overload: Stamina Drain Increases Stamina drained by any Mark of Stamina Drain by 5%/10%/15%/20%/25%/30% of the target’s maximum Stamina.
Enhance Overload: PvP Slayer Increases the damage bonus of a PvP Slayer Enchantment by 2%/4%/6%/8%/10%/12%/14%/16%.

 

2. PvP Boons not for us (for a moment…) 🙂

3. Our Structures concerned

http://neverwinter.gamepedia.com/Stronghold#Boon_Structures

Boon Structures

Boon structures unlock boons for members of the guild. Constructing the first boon structure requires a Guild Hall of Rank 5 or higher. Upgrading the boon structures unlocks more boons, and increases their effectiveness. An NPC at each Boon Structure also gives a daily quest.

Barracks
At rank 1 unlocks the Experience Points Bonus Boon
At rank 3 unlocks the Power Bonus Boon
At rank 5 unlocks the Incoming Healing Bonus Boon

Explorer’s Guild
At rank 1 unlocks the Treasure Hunter Boon
At rank 3 unlocks the Control Resist Bonus Boon
At rank 5 unlocks the Group Stat Bonus Boon

Mercenary Outpost
At rank 1 unlocks the Enhance Overload: Companion Ward and Slayer Boon
At rank 3 unlocks the Critical Hit Resistance Bonus Boon
At rank 5 unlocks the Critical Severity Bonus Boon

Stable
At rank 1 unlocks the Defense Bonus Boon
At rank 3 unlocks the Armor Penetration Bonus Boon
At rank 5 unlocks the Mount Speed Bonus Boon

Temple
At rank 1 unlocks the Lifesteal Bonus Boon
At rank 3 unlocks the Revive Sickness Boon
At rank 5 unlocks the Group Heal Potion Bonus Boon

Training Yard
At rank 1 unlocks the Enhance Overload: Slayer Boon
At rank 3 unlocks the Glory Bonus Boon
At rank 5 unlocks the AoE Resistance Bonus Boon

Wizard’s Workshop
At rank 1 unlocks the Hit Points Bonus Boon
At rank 3 unlocks the Healing Potion Bonus Boon
At rank 5 unlocks the Enhance Overload: Ward Boon

4. When unblock some Boons Plots

At Hall level 5 – 1st

At Hall level 9 – 2nd

At Hall level 13 – 3rd

At Hall level 17 – 4th

5. Start by (proposal and need your opinion) – progression

I propose at Hall level 5 start by Stable construction to unlock Defense boon first (ArmPen on 3rd level).

Then Barracks at hall level 9 for Power bonus at level 3, and Temple following by Wizzard’s Workshop.

Regarding the discussion with Asgharop perhaps we’ll switch the last 2 boons infrastructure:

  • 3rd Wizzard’s Workshop (at lvl13)
  • following by Temple (at lvl17).

(see Sanctuary choice joined)

That we won’t construct Training Yard, Mercenary Outpost nor Explorer’s Guild constructions (4 / 7 available constructions on 4 available Plots)

Offense:

– Power – Barracks 3

– ArmPen – Stable 3

– Enh Overload – Wizzard’s Workshop 5

Defense:

– Incoming healin Bonus – Barracks 5

– Defense – Stable 1

– Lifestyle – Temple 1

Hit Point Bonus – Wizzard’s Workshop 1

Utility:

– XP – Barracks 1

– Mount Speed – Stable 5

– Group Heal Potion – Temple 5

– Revive Sick. – Temple 3

– Healing ¨Potion – Wizzard’s Workshop 3

PVP

– null

 

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