As we’ve already mentioned in our preview, the maps can be found within Dig Sites. Each site has one map, meaning you can only loot nine maps per hour. While this means the mechanic is not uncapped like in SoMI, it has other advantages. The maps are no longer unique and you can stack them in your inventory. There are 18 different locations and maps, meaning you’ll need a bit of inventory space in case you do not want to go on the hunt right away. But this at least opens the possibility of farming locations multiple times and speeding up the whole process. If you got unlucky in SoMI, you had to travel across the whole map to open two chests. This should no longer happen in the River District.
Less rewards than Sea of Moving Ice
Also Treasure Maps are no longer an actual grind. The rewards offer additional campaign currency, even stuff for the boons sometimes. But it’s merely a complementary mechanic rather than a mandatory one. Unlike SoMI you don’t have to run Treasure Maps all day because it’s the best thing to do in the module.
Here are the locations!
In case you’re not the exploratory type, Arc user @hawkfr from the guild Myrmidons has you covered! He mapped the locations during the Module test on preview! Thanks mate!