InsaneS – guild charter and rules

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Oct 062016
 

Our Vision

We want a guild where people are helpful, friendly and funny, and take full advantage of playing together to achieve their individual goals and those of the guild.

 

Our Mission

We want to create a fun environment by attracting people to the guild with a sense of humor. We help each other in achieving our personal goals in the game. We welcome people who share our values. To do this, we have an active policy for new members. Our policy of ranking also seeks to encourage cooperation and a shared value system.

 

Our Devises

READ

LISTEN

DISCUSS

OBSERVE

THINK

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Stronghold – guild daily

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Oct 052016
 

What to farm?

The best you can do for our guild’s progression and for the guild marks (necessary to buy your stuff in the market): Farm 5 stronghold HEs daily (see currencies section for more detail), complete all stronghold daily quests (with Ranger and Builder, with other PNJ if necessary only for the specific building and only from time to time and in function of building necessity…) and farm campagin currencies like a maniac (mostly ToD). There is much more to it but this should be the most needed. We specify in Mod (Message of the Day) what we need for the current building. Thanks in advance.

 

Where to buy DragonFlight stuff?

The DF stuff can be bought in a Market level 4. If you have all necessary objects (xx Guild Marks, xx DF fangs and xx Seals of Protector) please go to the stronghold  guild Market and you can buy your equipment.

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Neverwinter – Mysterious Merchant

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Sep 252017
 

@Copyright : Neverwinter gamepedia

Mysterious Merchant

  

The mysterious merchant brings an ever-changing selection of wares from far and wide.

The Mysterious Merchant is a Temporary Stronghold structure that sells various random Decorations and Equipment . It has only one rank, and lasts 1 week.

Mysterious Merchant can be built at any of the four Millabout Marketplace plots outside the Northwest entrance to the Stronghold

Cost
Astral Diamond Chests
Astral
Diamonds
Gold
Gold
Gems
Gems
600 400 80,000

 

Goods

The goods sold at the Mysterious Merchant are random and change every time it is built. [Scenes of the Sword Coast] is for sale every time along with 1 random portrait, 1 random banner, and 2 random pieces of equipment. Possible items for sale include:

Item Cost
[Scenes of the Sword Coast] 1,500Guild Marks
[Portait of a Noble] 3,500Guild Marks
[Portait of a Scholar] 3,500Guild Marks
[Portait of a Tiefling] 5,500Guild Marks
[Portait of a Necromancer] 2,500Guild Marks
[Portait of a Merchant] 2,500Guild Marks
[Protector’s Swallowtail] 3,500Guild Marks
[Royal Lion’s Swallowtail] 3,500Guild Marks
[Protector’s Standard] 1,500Guild Marks
[Brother Ein’s Armlets] 20,000Guild Marks
[Brutal Raider’s Shirt] 20,000Guild Marks
[Cannibal Lebuth’s Headpiece] 20,000Guild Marks
[Duelist’s Riposte Cap] 20,000Guild Marks
[Executioner’s Black Attire] 30,000Guild Marks
[Guise of the Wolf Clan] 20,000Guild Marks
[Gladiator’s Feted Greaves] 20,000Guild Marks
[Happy’s Walking Boots] 20,000Guild Marks
[Jerkin of Lord Roy] 30,000Guild Marks
[Sandy Assault Pants] 20,000Guild Marks
[The Last Warden’s Breeches] 20,000Guild Marks
[The Magic Lord’s Surcoat] 30,000Guild Marks
[Weathered Hydra Boots] 20,000Guild Marks
[Wisley’s Dreaded Dueling Wristguards] 20,000Guild Marks

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Neverwinter – New refinement system upcoming

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Sep 012017
 

@Copyright : Arc Games – Neverwinter

 

Feedback Thread: Refining Refinement

noworries#8859 noworries Posts: 70Member Cryptic Developer

Alright everybody, we have a big topic for you all today as we have put a lot of work into the refinement system for the upcoming update. There is a lot to cover here so I will try to organize it and put it in the best order I can. We will have additional threads to help focus parts of the discussion as one thread could easily get overwhelmed with all of the feedback.

Here we go!

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Neverwinter – Great Protector Set/Stat

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Aug 232017
 

@Copyright: Neverwinter gamepedia

Great Protector Set/Stat

 Note: this Great Protector Set is composed of :
 
Cragmire Artifact => one of 3 Artifacts – Lanterne of Revelation, Waters of Elah’zad, Aurora’s Whole Realms Catalogue (obtain with Quest : Artifact Facts or in AH)
 
Greater Waist Artifact => one of Artifact belts specified here in after – Greater Twined Rope of Dexterity, … and so on (lockbox or in AH)
 
Cloack of the Protector => for the main Cloack of the set (lockbox or in AH)
 
With 3 pieces you obtain set statistics.

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Neverwinter – Class

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Aug 192017
 

@Copyright : Neverwinter Gamepedia

Class

A character class is a primary definition of what can the player character do in the Neverwinter. It originates from an origin source and defines what roles in combat will the character play. It also specifies the skills of the Player Character.

Classes rely on various power sources: Arcane (magic), Divine (power from a deity), Martial (one’s own physical prowess) or Primal (power from nature spirits).

Every class has a defined primary role, and some have a secondary role: depending on class, a player character may have one of the four roles as its Primary role – though it will not stop the Player Character to chose a secondary or tertiary role.

Roles

Defender
Defenders take a lot of damage, mark targets and protect the rest of the party. If enemies they target try to attack another member of the party the defender will attack to stun, damage or taunt enemies to protect their companions.
Leader
Leaders are healers, buffers and debuffers. Their powers support the party’s success either by healing damage taken, preventing damage from being taken or increasing the damage enemies take.
Controller
Controllers influence fights by controlling either the field of battle or targets directly. Their role is to ensure threats are minimized or handled efficiently.
Striker
Strikers specialize in mobility and damage output. These combatants focus on disposing threats as quickly as possible by doing as much damage as they can, as quickly as they can, without enemies retaliating.

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Neverwinter – Hunt of Chult – Collections

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Aug 182017
 

ne@Copyright : Neverwinter Gamepedia

Hunts of Chult

The fiercest creatures of the jungle are a constant threat and danger to those that wander Chult. Those that are brave enough to risk it all by facing them may, however, may find themselves in equipment of execptional rarity and value.

A variety of strong pieces of equipment released in Module 12: Tomb of Annihilation. Each item is wholly unique, each featuring its own special enhancement.

Thie equipment may be obtained from hunting rare marks, each mark has a chance to drop specific equipment unique to that creature. For details on hunting, travel to Hunter’s Square in Port Nyanzaru.

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Neverwinter – Tomb of Annihilation Hunting Guide: Star Hunts

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Aug 182017
 

@Copyright : Neverwinter unblogged

Requirements and Progression Pyramid

You need two requirements to do Star Hunts. First of all the corresponding tasks must be unlocked in the campaign (the left tree). After doing that you can to buy lures in the Hunter’s Square in Port Nyanzaru. One Tyrannosaurus Rex Fang and one of the other Trophies can be combined to buy a lure for a 1-Star Hunt. This also explains why Fangs are the bottleneck of the whole feature. It’s the hardest Trophy to get, yet is needed for every single lure.

The six 1-Star Hunts have a chance to drop new Trophies, which can be combined to trade for lure of 2-Star Hunts. All three trophies of the 2-Star Hunts then land players the lure for the King of Spines, the boss mob of the feature. Don’t mix it up with the Heroic Encounters by the way, both are not the same.

Other than rare mobs, the Star Hunts are not directly found in Soshenstar River. You need to place the lure in specific locations, which triggers the fight. The map below shows the location for all ten Star Hunts. It might not be final and will be updated as I progress with Hunting.

 

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Stronghold progression for Dummies

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Aug 032017
 

@Copyright : Ishtart

 

Stronghold progression for Dummies

 

Every guild has their own unique Stronghold instance that only members of that guild/and alliance (if authorized) can enter. Characters of any level can enter, but characters below level 70 are raised to level 70 in Stronghold zone.

Each stronghold starts with a level 1 Guild Hall, but other structures should be developed over time by doing quests and donating to the Stronghold’s Coffer.

 

What is the interest to develop and maintain the Stronghold?

The points of interest are essentially by priority:

Stronghold Boons (char abilities)

Masterwork Professions (improved stuff / sales opportunities)

Dragon Flight Stuff (stuff for the good start)

 

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